Men staying in their houses for months straight, being afraid to leave because there's always a chance to meet "green men" (that's how they call enlistment office) that will drag them to the war. Men unwilling to fight but at the same time willing to play victim card. Men blaming everyone around: their own politics, politics of ally countries who do not help enough, propaganda machine, "green men" — without even a slightest thought about their own responsibilities and actions.
Thank you for this game, I can feel your pain. No - I cannot - it is unimaginable. My heart is with you and your country - even if my home country caused all that.
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Another attempt to hype on the war topic.
Men staying in their houses for months straight, being afraid to leave because there's always a chance to meet "green men" (that's how they call enlistment office) that will drag them to the war. Men unwilling to fight but at the same time willing to play victim card. Men blaming everyone around: their own politics, politics of ally countries who do not help enough, propaganda machine, "green men" — without even a slightest thought about their own responsibilities and actions.
Did they really say “Never again”? I only remember “можем павтаріть”.
Thank you for this game, I can feel your pain. No - I cannot - it is unimaginable. My heart is with you and your country - even if my home country caused all that.
Great!, isn´t a theme usually see in games. I like how to author shows a panorama of the neighbordhood how the people live the war.
I don´t like the use of IA, but i understand the conditions of development and i was made by a single person.
I think can be a great starting point for a cool and more developed narrative game.
Interesting writing and premise, keep up the good work!
Love it, very heartfelt.
AI slop